UI/UX Design · Branding · 2025

DESiPLUCK. Down to earth.

Empowering local urban farmers.

Pluck some produce into the phone

0 in the basket₹0
The DESiPLUCK home screen

Scroll

Organic Terrace Garden (OTG) farmers in RR Nagar, Bangalore, grow more organic produce than they can sell, and they sell it through WhatsApp groups. DESiPLUCK gives them a proper shop: customers buy, farmers sell, and college students deliver.

04

My role
Research, connecting with the OTG farmers, live chat and mini-game flows, card sorting, wireframes, the logo and branding, the prototype, every deck, and the Behance case study and its animations
Team
Aditya Vellal (me), Chinmaya M Hebbale, Dhwani Aggarwal, Harshini Chander, Adithya Sridhar
Course
UI/UX and Advanced UI/UX
Time
Two semesters: research first, then branding, screens and the prototype

What this project covered?

  • User research
  • Interviews
  • Questionnaire
  • Competitor research
  • Personas
  • MoSCoW
  • Concept evaluation
  • Card sorting
  • Information architecture
  • User flows
  • Wireframes
  • Branding
  • UI design
  • Prototyping
  • Usability testing
  • Motion

The problem.

A group of Organic Terrace Garden (OTG) farmers in RR Nagar produce fresh organic produce every day and already have a good customer base, but they don't have an organised, dedicated platform to sell it.

They sell through a WhatsApp group, though they grow enough for at least 10× the customers they reach today. Here's how a morning in that group goes, replayed from real messages with names hidden.

The produce groupOTG farmers and their customers, RR Nagar
  1. Farmer 1Karpooravalli banana, organically ripened on the tree!
  2. Farmer 2Looks awesome
  3. Farmer 2Copra available, 300 per kg
  4. Ragi powder, 110 per kg
  5. Customer 1I need 5 kgs pls
  6. Where to pick?
  7. Customer 2Keep half kg for me please, I'll try to collect today or Friday
  8. Farmer 1📍 Shared a location
  9. Farmer 3Dear all, I've brought over a few kgs of guavas just now. Pls let me know if you are interested. They can be picked up anytime this evening or tomorrow.
  10. Customer 1Yes, 3 kgs for me pls
  11. Farmer 3Thanks. I'll keep them aside for you
  12. Customer 3Pls share address sir
  13. Customer 43 kgs for me please. Thanks
  14. Farmer 3Will do

What the chat shows

  • Pickup and deliveryEvery order ends in "where do I collect it?"4
  • Orders lost in the scrollOrders are just replies, easy to miss.3
  • Prices buried in chatNo catalogue, no stock list, no price list.2
  • It has to sell todayFresh produce, a very short life.1

Real messages from one group of farmers and their customers in September 2024. Names and numbers are hidden; each person keeps the same number throughout.

Choosing the problem.

We researched four problems around us before picking one. Tap through them.

Waste collection

Market
Bangalore generates an estimated 5,000–6,000 tons of waste a day, and it keeps growing with the city.
Who
25–60, middle to upper-middle class, busy urban families and professionals.
Pain points
  • Irregular collection times
  • Overflowing waste
  • Pests and health risks
  • Foul odours
  • Managing waste themselves

A crowded pizza place

Market
A fast-growing residential and commercial area, with the metro on its way.
Who
18–45, middle to upper-middle class, tech-savvy and social.
Pain points
  • Not enough seating at Pizza Therapy

Commercial printing

Market
India's commercial printing market: US$34.5 billion in 2023, expected to reach US$45.3 billion by 2032 (IMARC Group).
Who
20–60, business owners and corporate clients in cities and towns.
Pain points
  • Finding an experienced, skilled designer
  • Lack of storage

Organic Terrace Garden farmersPicked

Market
Our estimate: ₹30–180 million a year, with 10–20% growth a year as organic food and terrace gardening grow.
Who
Part-time OTG farmers, 35–45, post-graduates in Bangalore.
Pain points
  • Selling the produce
  • It's perishable
  • A very short shelf life
  • Explaining why organic is worth it
  • Reaching everyone who wants organic

A real community we could talk to (I knew the farmers), a problem they live with every day, and enough produce for 10× their customers.

From our market research deck (problems 1–4). The OTG market size and growth are the team's own estimates, and the 10× comes from what the farmers told us; neither was independently verified.

The research.

Three questions, in this order: who already does this, what do the farmers actually need, and who exactly are we designing for.

  • What's out there

    Four platforms that connect farmers to buyers, in India and abroad.

  • What the farmers said

    A questionnaire for the farmers in the group, then live interviews.

  • Who we design for

    Three personas, built from those answers.

What's out there

Pluckk came closest: it serves the same urban, health-conscious buyers and also wants to connect producers directly with consumers.

  • PluckkBangalore and Mumbai · closest competitor

    What they do wellFresh, high-quality produce, meal kits and eco-friendly practices.

    Where they fall shortPricier than conventional produce, limited distribution areas.

  • KisanKonnectMumbai, Pune, Shrirampur

    What they do wellDirect farmer connection, no middlemen, fair pricing for farmers.

    Where they fall shortDelivery delays, product availability, quality inconsistency.

  • FarmdropUnited Kingdom

    What they do wellDirect farm-to-consumer, flexible ordering, ethical supply chain.

    Where they fall shortLimited reach, price premium, delivery logistics.

  • Farmbox DirectContinental US

    What they do wellOrganic focus, customisable boxes, no long-term contract.

    Where they fall shortLimited variety, inconsistent freshness, inflexible subscriptions.

Every one of them moves produce from farms far away to buyers who never meet the grower. None is built for a farmer selling to her own neighbourhood, or lets a buyer ask the person who grew it. That gap is where DESiPLUCK sits.

What the farmers told us

A short questionnaire with farmers from the group, then live interviews. Only two or three farmers answered each question, so read these as conversation starters, not statistics.

100%Both asked for help with delivery

What support would help you grow and sell more?They could pick more than one. · 2 farmers answered
  • Help with delivery logistics100%2
  • Marketing assistance50%1
  • Technical advice0%0
  • Financial support0%0

Delivery, not growing, is the bottleneck.

66.7%Mostly to people they already know

How do you sell your produce today?3 farmers answered
  • Directly to friends, family and neighbours66.7%
  • Online platforms33.3%

100%Talking to customers directly

What do you value most in a platform that connects farmers and customers?2 farmers answered
  • Direct communication with customers100%

This became the live chat.

100%All of them want to grow

Where do you want your farm to go?They could pick more than one. · 3 farmers answered
  • Expand production100%3
  • Become a full-time business66.7%2
  • Focus on selling locally33.3%1

100%Health first

Why did you start organic farming?They could pick more than one. · 3 farmers answered
  • Health reasons100%3
  • Environmental sustainability66.7%2
  • Saving money or earning0%0

Who we design for

Three OTG farmers, drawn from the questionnaire and the interviews. Each one pushed a feature onto the list.

#01Part-time OTG farmer, 35–45 · 1 year organic

Grow healthy produce, sell the surplus, and one day farm full-time.

Pain pointsTransport and delivery logistics. Not happy with her current selling platform. Hard to market and reach a bigger audience.

Motivations
  • Expand production
  • A larger customer base
  • Become a full-time OTG farmer
#02Part-time OTG farmer, 35–45 · 5 years organic

Get genuine, chemical-free produce to the masses, and teach people why it matters.

Pain pointsGetting the right value for the investment. Reaching enough customers. Transport. Competition. People care more about looks than quality.

Motivations
  • A chemical-free lifestyle
  • Food from trustworthy sources
  • Everyone eating genuine food
#03Weekend OTG farmer, 46–55 · 3 years organic

Sell locally, with a direct connection to her customers.

Pain pointsNo access to buyers or platforms. Little marketing or technical know-how. Not enough skilled labour.

Motivations
  • Environmental sustainability
  • Community and cooperative support
  • Higher visibility

Defining it.

Everything the farmers asked for, sorted with MoSCoW. The must-haves were the requests we heard again and again in the questionnaire and the interviews.

Drag a requirement to re-prioritise it. Keyboard: focus one and press 1 to 4.

1Must have

3
  • Delivery assistance
  • Better marketing
  • Availability of produce

2Should have

3
  • Nutritional value info
  • Price comparison between sellers
  • Live chat with customers

3Could have

3
  • Recipes
  • Ways to retain freshness
  • Suggestions to group items

4Won't have

3
  • Inorganic produce
  • Unreasonable prices
  • Poor customer service

Due to poor marketing and the lack of a dedicated platform, a group of part-time OTG farmers residing in RR Nagar are not able to sell as much as they're capable of.

Our solution-neutral problem statement: it names the people and the pain, and doesn't suggest an answer, so we stayed open to any way of solving it.

What matters most.

We turned the list into twelve requirements and compared every one against every other: 1 if it mattered more, 0.5 if the same, 0 if less. Adding up each row gave its score. 8 and above became a demand, 7 to 8 a wish.

  1. Price comparison between sellersDemand9.5
  2. Delivery assistanceDemand9.0
  3. Live chat with customersDemand8.5
  4. Suggestions to group itemsDemand8.5
  5. Better marketingWish7.5
  6. Availability of produceWish7.5
  7. Nutritional value info6.0
  8. Ways to retain freshness5.0
  9. Recipes3.0
  10. Inorganic produce2.0
  11. Unreasonable prices1.0
  12. Poor customer service0.0
The four demands became the brief: best value (9.5), delivery assistance (9), communication with customers (8.5) and increased sales (8.5).

Wild ideas, then one.

For each demand we went wide three ways: a brainstorm, a mind map and a sketch storm. Some ideas were sensible, some were not, and that was the point.

Delivery assistance

  • Tie up with delivery apps (Dunzo)
  • Recruit college students in the area
  • Doorstep delivery or self pickup
  • Drones, robots, a helicopter, a slingshot, a Tesla Cybertruck

Best value

  • List every price point
  • Place products next to each other
  • A stock-market style price chart
  • Justify the price
  • Tasting samples

Communication

  • Live chat
  • FAQs and an AI chatbot
  • A call centre
  • Telepathy, Neuralink, a pigeon or the postman

Increased sales

  • Suggest items that go together
  • Recipes and exotic picks
  • Spin the wheel, reward points, mini-games
  • A dating-app style interface
  • Live process videos

Buckets and concepts.

Then idea bucketing: one idea from each demand, picked from any of the three techniques, makes a concept. R1B2 means demand 1, brainstorm idea 2. We made ten.

To score them we gave each demand a weight, its share of the four demand scores added together (35.5):

  • 0.26Best value (9.5 ÷ 35.5)
  • 0.25Delivery assistance (9 ÷ 35.5)
  • 0.23Communication (8.5 ÷ 35.5)
  • 0.23Increased sales (8.5 ÷ 35.5)

Each idea was rated against its demand, 0, 0.5 or 1, and multiplied by that weight. Pick a concept to see how it adds up.

Concept C1

Weighted total0.725

  1. Delivery assistanceCollege students1 × 0.25 = 0.25
  2. Best valueTasting samples0.5 × 0.26 = 0.13
  3. CommunicationLive chat1 × 0.23 = 0.23
  4. Increased salesProcess videos0.5 × 0.23 = 0.115

Concept C2

Weighted total0.73

  1. Delivery assistanceDelivery apps0.5 × 0.25 = 0.125
  2. Best valueListing items1 × 0.26 = 0.26
  3. CommunicationAI chatbot0.5 × 0.23 = 0.115
  4. Increased salesSpin the wheel1 × 0.23 = 0.23

Concept C3

Weighted total0.59

  1. Delivery assistanceDrone0 × 0.25 = 0
  2. Best valueVideos that justify the price0.5 × 0.26 = 0.13
  3. CommunicationLive chat1 × 0.23 = 0.23
  4. Increased salesDating-app style interface1 × 0.23 = 0.23

Concept C4

Weighted total0.24

  1. Delivery assistanceDelivery apps0.5 × 0.25 = 0.125
  2. Best valueJustify the price0 × 0.26 = 0
  3. CommunicationAI chatbot0.5 × 0.23 = 0.115
  4. Increased salesRecommend exotics0 × 0.23 = 0

Concept C5

Weighted total0.725

  1. Delivery assistanceCollege students1 × 0.25 = 0.25
  2. Best valueTasting samples0.5 × 0.26 = 0.13
  3. CommunicationLive chat1 × 0.23 = 0.23
  4. Increased salesGroup complementary items0.5 × 0.23 = 0.115

Concept C6

Weighted total0.605

  1. Delivery assistanceDrone0 × 0.25 = 0
  2. Best valueList prices1 × 0.26 = 0.26
  3. CommunicationAI chatbot0.5 × 0.23 = 0.115
  4. Increased salesDating-app style interface1 × 0.23 = 0.23

Concept C7Chosen

Weighted total0.84

  1. Delivery assistanceCollege students1 × 0.25 = 0.25
  2. Best valueTasting samples0.5 × 0.26 = 0.13
  3. CommunicationLive chat1 × 0.23 = 0.23
  4. Increased salesSpin-the-wheel rewards1 × 0.23 = 0.23

Concept C8

Weighted total0.495

  1. Delivery assistanceCollege students1 × 0.25 = 0.25
  2. Best valueTasting samples0.5 × 0.26 = 0.13
  3. CommunicationFAQs0 × 0.23 = 0
  4. Increased salesLoyalty and reward points0.5 × 0.23 = 0.115

Concept C9

Weighted total0.715

  1. Delivery assistanceDelivery apps0.5 × 0.25 = 0.125
  2. Best valueStock-market style chart0.5 × 0.26 = 0.13
  3. CommunicationAI chatbot1 × 0.23 = 0.23
  4. Increased salesDating-app style interface1 × 0.23 = 0.23

Concept C10

Weighted total0.74

  1. Delivery assistanceCollege students1 × 0.25 = 0.25
  2. Best valueList prices1 × 0.26 = 0.26
  3. CommunicationLive chat1 × 0.23 = 0.23
  4. Increased salesProcess videos0 × 0.23 = 0

Ratings and totals from our concept evaluation matrix. C7 won with 0.84; the dating-app style swipe came along too, as Swipe & Buy.

User flows.

We split the features between us. Mine were the live chat, for customers and for farmers, and the mini-games and rewards.

My user flow: a customer browses, asks a farmer in the live chat, and orders, including custom and bulk orders
My user flow: customers who order above a set amount play a mini-game and claim a reward; those who don't are offered deals
My user flow: a farmer gets a notification, reads the customer's question and replies

Giving it a structure.

We listed every piece of content the app could have, audited it down to what earned a place, and simplified the labels people would actually see.

40 Content inventory

Everything the app could hold.

  • Previous notifications
  • Home page
  • Offers
  • Fruits and vegetables
  • Price listing
  • Distance comparison
  • Reviews and ratings
  • Description
  • Live chat
  • Customer support
  • Cart
  • Payment gateway
  • Coupons
  • Payment details
  • Suggestions
  • Profile
  • Login and sign-up
  • Past orders
  • Gift cards
  • Refer a friend
  • Mini games
  • Swipe and Buy
  • FAQs
  • AI chatbot
  • Order now
  • Samples
  • Combos
  • Exotic fruits
  • Season specials
  • Clearance sale
  • Delivery
  • Recruit students
  • Assign a delivery
  • Place delivery
  • Track your order
  • Far locations
  • Self pickup
  • Customise orders
  • Bulk orders
  • Gift hampers

13 Content audit

What earned its place.

  • Home page
  • Live chat
  • Profile
  • Cart
  • Mini games
  • Swipe and Buy
  • Order now
  • Delivery
  • Customise
  • AI chatbot
  • Payment gateway
  • Login and sign-up
  • Customer support

6 Labels

What people see in the menu.

  • Home
  • My Profile
  • My Cart
  • Orders
  • Live Support
  • Delivery

Card sorting

We card-sorted 23 cards with real people to see how they'd group things. I ran four of the sessions: two part-time farmers (49 and 47), a 79-year-old who walks every day, and a 12-year-old.

Card sorting with a 49-year-old part-time farmer, cards laid out on the floor
Card sorting with a 47-year-old part-time farmer
Card sorting with a 79-year-old at a table
Card sorting with a 12-year-old

One farmer grouped the cards the way apps he already used do; another re-sorted hers after realising she'd mixed up two category labels.

The sitemap

My Profile

  • Login / Sign up
  • Payment details
  • Previous orders
  • Refer a friend
  • Gift cards

My Cart

  • Coupon codes
  • Offers
  • Suggestions
  • Payment gateway
  • Payment details

Order

  • Suggestions
  • Favourite locations
  • Customise
  • Bulk order
  • Gift hamper
  • Swipe & Buy
  • Fruits & vegetables
  • Combos
  • Coupons
  • Track order

Help

  • Live chat
  • AI chatbot
  • FAQs

DeliveryOTG farmer

  • Recruit new students
  • Find available students
  • Assign a delivery

DeliveryStudent partner

  • Join as a delivery partner
  • Find orders nearby

Low-fi wireframes.

Mine first: the live chat and the spin-the-wheel flows as digital wireframes.

My wireframes: the farmer gets a customer's question, replies, and the customer orders
My wireframes: a customer opens the app, asks a farmer, adds to cart and places the order
My wireframes: an order unlocks the spin-the-wheel game and a cashback reward

The team's

Group wireframes for customers, mapped as a flow

Group wireframes by Dhwani Aggarwal and Harshini Chander.

Down to earth.

I designed the logo for DESiPLUCK: a tree mark and the line "Down to earth". Beige and greens from the farm, orange for action, Cabinet Grotesk for headings and Satoshi for text.

  • Primary logoPrimary logo
  • On forest greenOn forest green
  • MarkMark
  • FaviconFavicon
Cabinet Grotesk · Headings

Down to earth

Satoshi · Text

Down to earth

The DESiPLUCK identity sheet: primary and secondary logos, the submark seal, the favicon, the brand on a phone, a paper bag and a browser tab, the palette, the type, and a billboard

Three apps in one.

Customers buy, OTG farmers sell, and college students deliver, all in one app with three ways in. My screens were the rewards game and the live chat. Play the game with the real screens:

The DESiPLUCK home screen: Fruits, Vegetables, Swipe & Buy, Exotics and Samples
  1. 1An order above a set amount earns a chance to play.
  2. 2Tap the wheel to spin it for a reward.
  3. 3Claim the prize before it runs out.

Seven wheel frames from my Figma file, played in order and slowing down like a real spin.

The whole app, tap by tap. These are the final Figma screens from the team, wired up here. Long screens scroll inside the phone.

Splash
Enter your number
Verify
Choose account type
Set your address
Address added
Home
Browse and add
Review your order
Payment options
Processing
All chats
Chat with a farmer
Farmer home
Orders
Order details
Looking for a partner
Partners nearby
Partner on the way
Out for delivery
Delivered
Update stock
Partner home
Orders
Order details
Start pickup
At the farmer's
Picked up
Start drop
At the customer's
Delivered

Try it

Sign up, set your address, pick fruit, check out. The chat icon on the home screen opens the live chat with farmers.

See new orders, find a student to deliver one and follow it to the door. Update Stock opens the stock page.

Pick up an order from a farmer and drop it at the customer's door, one step at a time.

    Tap where you would in the app. If you get stuck, wait a moment: the next tap lights up, and on long screens the phone scrolls to it.

    Swipe & buy.

    From the concept sketches: a dating-app-style interface that plays with the customer's psychology and helps increase sales. Swipe right and it goes in the basket.

    • Mango, Alfonso, ₹130
    • Strawberry, Chandler, ₹150
    • Black Grapes, Seedless, ₹140
    • Lemon, Assam, ₹35

    Testing with real people.

    A farmer tries the prototype at home while I take notes
    Student delivery partners testing on campus
    A student partner thinks aloud through a task
    A customer testing at home
    A customer session in a living room
    A student partner walks through the delivery flow

    Fifteen people tested the prototype: four OTG farmers from the group, seven customers and four college students as delivery partners. Each took on tasks for their role while we timed them and noted every slip.

    Farmers

    • Preeti, 45
    • Srikanth, 49
    • Srilakshmi, 46
    • Savitha, 47
    1. Register as a farmer85%

      Unsure how to move on after picking a profile type.

    2. View incoming orders85%

      Found New Orders almost instantly.

    3. Check monthly sales85%

      Pleasantly surprised by the graphs; one wanted more detail.

    4. Chat with customers72%

      The live chat icon was a little too small to spot.

    5. Confirm an order for delivery72%

      A long list of orders felt overwhelming at first.

    6. Set pricing and availability70%

      Missed the pencil icon for editing prices.

    7. Add products to the catalogue65%

      Tapped the photo instead of the Add button.

    • A feature to show what stock will be available next week, so customers can pre-order.
      Preeti, farmer
    • Everything could easily be done on one page instead of multiple pages.
      A farmer, on updating stock

    Customers

    • Ravishankar, 47
    • Lakshmi, 50
    • Smitha, 45
    • Jaya, 46
    • Gagan, 27
    • Sumit, 28
    • Rishan, 20
    1. Contact support about an order91%
    2. Add to cart, review and place an order91%
    3. Browse and find a specific item91%
    4. Order with Swipe & Buy83%

      Took a moment to understand, then it clicked.

    5. Sign up and set up a profile76%
    6. Play a mini-game for a discount70%
    7. Confirm an order and track delivery65%
    • Since I'm in IT, gamification is what drives new customers nowadays.
      A customer, on Swipe & Buy
    • The chatbox was at the top of the home page, so it was easy to find.
      A customer

    Student partners

    • Arnav, 19
    • Jahnavi, 19
    • Mahin, 20
    • Jyotsana, 19
    • This feels just like Swiggy, the tracking interface and all.
      A student partner
    • This is very clean, I can sign up so quickly!
      A student partner
    • There is no filter option here. How will I select close deliveries or higher-paid deliveries?
      A student partner
    • Can I take a photo instead of uploading?
      A student partner, at the document step

    Success rates are the team's averages, weighted by how closely each person matched the role. Student partners did five tasks each and finished almost all of them, so their side is told in their words.

    Reading the results.

    For every task we logged the success rate (weighted by how well each person fit the role), errors, time, how easy it felt and how frustrating it was. Sort any column to find the weak spots.

    FarmersPreeti, Srikanth, Srilakshmi and Savitha
    Task
    Register as a farmer85%15.35 min9.750
    View incoming orders85%01 min100
    Chat with customers72%11.8 min8.52
    Confirm an order for delivery72%27 min82.5
    Set pricing and availability70%23.9 min9.50.25
    Check monthly sales85%02.5 min9.50
    Add products to the catalogue65%37.3 min8.251.75

    Errors are counted across all four farmers. Most were navigation slips: not knowing to press Continue, or missing the pencil icon.

    CustomersRavishankar, Lakshmi, Smitha, Gagan, Sumit and Rishan
    Task
    Sign up and set up a profile76%0
    Contact support about an order91%0
    Add to cart, review and place an order91%3
    Confirm an order and track delivery65%0
    Play a mini-game for a discount70%1
    Browse and find a specific item91%0
    Order with Swipe & Buy83%2

    Time, ease and frustration for customers weren't recorded separately in our sheet, so only success and errors are shown.

    What people liked

    • The colour scheme
    • A clean layout and consistent spacing
    • Quick, responsive screens
    • Profile customisation
    • Everything for stock on one page

    What needs work

    • Navigation and unclear calls to action
    • Small text and small icons
    • Buttons that looked inconsistent
    • Form layouts
    • Pay per delivery, filters, and dark mode

    Telling the story.

    For the final submission I compiled the project into a Behance case study, then storyboarded and animated its slides.

    My part.

    • Connected

      Brought the team to the OTG farmers, who I know, for interviews and testing.

    • Researched

      The questionnaire, interviews and product research with the team.

    • Mapped

      The live chat and mini-game flows, then their wireframes.

    • Sorted

      Four card-sorting sessions, from a 12-year-old to a 79-year-old.

    • Branded

      The logo and much of the visual identity.

    • Prototyped

      Wired the screens into the prototype we tested.

    • Presented

      Every deck, and the Behance case study: I compiled it, storyboarded the slides and animated them.

    Team

    Aditya Vellal (me), Chinmaya M Hebbale, Dhwani Aggarwal, Harshini Chander and Adithya Sridhar.

    What I'd do next
    1. Let farmers post next week's stock so customers can pre-order.
    2. Give student partners filters for nearby or better-paid deliveries, and show pay per delivery.
    3. Make the live chat icon and the edit-price button easier to find.
    Fin.Down to earth.
    Delivered