XR Design · Interaction Design · 2026

Flow

A context-aware interface that puts patient vitals and records in a doctor's view during hospital rounds: first as AR smart glasses, then as an immersive VR ward built in Unity.

Unity view of the virtual ward with floating vitals panels around the patient
My role
The idea, HUD design, the Unity build, the deck, some Blender
Team
Aditya Vellal, Ahona Kar, Mishka Fernandes
Course
Interaction Design for Extended Reality
Time
3 – 18 March 2026
  1. The problem

    Doctors do 20–40 rounds a day, pulling up patient data through manual systems: repetitive, delayed, inefficient.

  2. What we made

    FlowAR: smart glasses that show vitals the moment a doctor walks in, triggered by an NFC tag on the doorframe. Then FlowVR: a virtual ward with ten interactions.

  3. My part

    The idea, every HUD panel, the entire Unity build, help with Blender, and the deck.

  • 10gaze and proximity interactions
  • 20 ssaved per room
  • 20–40patient rounds a doctor does daily
Want the details?Read the full case study The why, FlowAR, the VR ward and all ten interactions you can try.