XR Design · Interaction Design · 2026
Flow
A context-aware interface that puts patient vitals and records in a doctor's view during hospital rounds: first as AR smart glasses, then as an immersive VR ward built in Unity.

- My role
- The idea, HUD design, the Unity build, the deck, some Blender
- Team
- Aditya Vellal, Ahona Kar, Mishka Fernandes
- Course
- Interaction Design for Extended Reality
- Time
- 3 – 18 March 2026
- The problem
Doctors do 20–40 rounds a day, pulling up patient data through manual systems: repetitive, delayed, inefficient.
- What we made
FlowAR: smart glasses that show vitals the moment a doctor walks in, triggered by an NFC tag on the doorframe. Then FlowVR: a virtual ward with ten interactions.
- My part
The idea, every HUD panel, the entire Unity build, help with Blender, and the deck.
- 10gaze and proximity interactions
- 20 ssaved per room
- 20–40patient rounds a doctor does daily

